Learning Theories and Game-Based Learning
In this paper, I review key literature concerning Behaviorism, Constructivism, and Cognitivism before analyzing the implications of each learning theory on game-based learning. While principles of Constructivism are most closely related to the field of game-based learning, all three learning theories offer perspective on serious game design. Instructional designers should take into account the Behaviorist, Cognitivist, and Constructivist perspectives when developing games, because games designed with a pedagogical basis in learning theory have more positive learning outcomes than those designed without.
Flipped Education Models in Corporate Training
This article reviews current research regarding the use of Flipped Learning in corporate training. While most research on the flipped model relies on K-12 and higher education classes as its source, analysis of the flipped programs within several companies show promise for the future of this trend. The benefits of a flipped model in a corporate setting include opportunities for greater accessibility, differentiation, collaboration, and reduced resource cost. Challenges to implementation of this model include learner accountability, development of systems, and the potential for cost-cutting measures that undermine the validity of the flipped trainings. As flipped learning becomes more popular within the corporate training world, increased research on methods, effectiveness, and applications is necessary to support this learning trend.